Gardening (Pro)
Grow crops inside your base using placeable garden boxes.
Garden boxes
Two buildables: a small garden box (4 planting spots) and a big garden box (8 spots). Place them from the build menu like any other furniture.
Crops
14 crops by default: tomato, strawberry, cucumber, chili, onion, carrot, pepper, potato, wheat, corn, watermelon, apple, orange, lemon. Each crop is planted from its seed item and goes through the stages:
Seeding → Growing → Ripening → Producing → Withering
While Producing, the plant can be harvested repeatedly for its crop item. If left too long it withers and eventually dies. Growth times, yields and stage models are all in config/planting.lua.
The garden UI
Target a garden box to open its panel. Each plot shows the crop's image with a status tag underneath:
- Ready (green) - harvestable now
- Weeds (red) - weeds are choking the plant
- Withering (amber) - harvest or care for it soon
- otherwise the current stage (Seeding, Growing, ...)
Water
Plants consume water. The base needs a water supply:
- Water container - a storage tank filled with
water_bottleitems or from rain collectors. - Rain collector - fills itself while it rains. The per-weather collection rates (rain, thunder, snow, clearing...) are configurable.
Care
- Weeds grow randomly on plots and slow the plant - remove them by hand or spray weed repellent (faster, covers the plot).
- Fertilizer (
plant_fertilizer) boosts growth speed. - Light - at night plants need light to grow. Connect lights near the garden to your power grid (or configure the light requirement off).
All rates - water per stage, weed chance, fertilizer boost, light radius - are tunable in config/planting.lua.